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Kovash Tauva :: Forums :: Art of War
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bullet Beating the new chaos demons

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Nevermore
Sun May 18 2008, 09:29AMEmail Thread Print View
Grand Celestial of the Shi'Kara Sept
Aun - Administrator
[ Shas'vre ]
Joined: Thu Nov 29 2007, 05:35PM
Posts: 156
Anyone had any experience yet in fighting the new demon army?

I haven't but I have to think that an entire army that deepstrikes has got to play havoc with our forces. These guys seem to be even more focused on H2H than nids and much more able to get into combat with a foe.

So how should we deal with them?

Once Upon a midnight dreary....
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Hellios
Sun May 18 2008, 02:02PM
Shas - Member
[ Shas'ui ]
Joined: Sat Dec 01 2007, 09:46AM
Posts: 110
damn i made a huge post and lost it and can't be assed to copy.

Anyway leave broadsides at home go with rail heads.

Good amount of decent quanity/strength fire is needed here... with some ap3 for luck, railheada take care of soul grinders and also shoot those little rings of deepstriking daemons.

Quanity of fire rather than quality (with the exception of ap3) is better for large monsters as they can't be instant killed and get invunerables.

Good deployment is important so that you get at least one turn of shooting at the enemy if they deepstrike behind cover and hopefully you can nuke them if they deepstrike in the open. Transports for fire warriors and extra mobillity is also good but not required. Horrors can bea threat to fire warriors but otherwise bloodletters and damonettes remain your highest threats out of lesser daemons... pretty much all plague bearers do is survive (unless they have Epidemius)

Beware fast things such as fiends, winged things, flesh hounds and Screamers. Most daemons have problems with tanks except big things and tzeentch which can sometimes make these a priority.

FYI I have had over 15 games with and against daemons before the codex was released so I've got a bit of experiance my mech eldar made a total mess of them as I was to fast
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Nevermore
Sun May 18 2008, 08:56PM
Grand Celestial of the Shi'Kara Sept
Aun - Administrator
[ Shas'vre ]
Joined: Thu Nov 29 2007, 05:35PM
Posts: 156
It does seem like alot depends on how quickly the second half of his army deepstrikes in. Even if the first half gets good position, seems like they could have problems outnumbered 2 to one.

And with no oposition set up on board first turn, makes going second appealing.

Once Upon a midnight dreary....
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Hellios
Tue May 20 2008, 12:49AM
Shas - Member
[ Shas'ui ]
Joined: Sat Dec 01 2007, 09:46AM
Posts: 110
Nevermore wrote ...

It does seem like alot depends on how quickly the second half of his army deepstrikes in. Even if the first half gets good position, seems like they could have problems outnumbered 2 to one.

And with no oposition set up on board first turn, makes going second appealing.


Its only an issue in regards to how much you kill otherwise I have found they come quick enough if your locked in combat. All depends on situation tho. I have had a unit of Guard beat up Flesh Hounds lead by Karnak in close combat XD
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Der Mond
Tue May 20 2008, 02:00PM

The wielder of the big and shiny stick.
Shas - Member
[ Shas'vre ]
Joined: Sat Dec 01 2007, 11:47AM
Posts: 266
Shoot until you're gun runs dry. Then drop said gun and run for the hills. (Only works with Tau)

Never eat anything that has no recognisable head...
-Danny


It's a violin, it's not meant for actual music.
-My Brother

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Hellios
Sat May 31 2008, 02:57PM
Shas - Member
[ Shas'ui ]
Joined: Sat Dec 01 2007, 09:46AM
Posts: 110
Der Mond wrote ...

Shoot until you're gun runs dry. Then drop said gun and run for the hills. (Only works with Tau)


Eldar can shoot just as well at close range and they are better at running :>
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